Link Dev C++

External Link Blog. Setup releases contains Dev-C in setup form. Portable releases contains Dev-C in zipped form. Use devcppPortable.exe to store configuration files inside the program folder. Compilers contains various compilers compatible with Dev-C. Tools contains compiled versions of the tools provided in the Git repository.

Script Hook RDR2 is released

Published on Nov 14, 2019

Script Hook RDR2 with the Native Trainer are finally released ! Have fun !

Fallout 4 Shadow Boost is released

Published on Nov 21, 2015

Users have noticed that in some locations of Fallout 4 fps gets low even with a good hardware, mostly it happens in the areas with lots of objects, Shadow Booost plugin is aimed to change that. This plugin adds an ability to dynamically control shadow draw distance depending on desired user defined fps. Make sure to test it out!

GTA V Classic Handling released

Published on May 23, 2015

  • Dec 29, 2010  Wow dude, sorry I didn't see this post earilier, linker errors can be tough. In wxDev-C (which I remeber is simular enough to Dev-C) you have to include the.h in your project by clicking Project - Add to Project then navigate to the.h you made, this tells the makefile to include the header file in your project.
  • Jul 31, 2008  i know it's very common to do this by Dev-C,but i really can't find how to do that on google. For example,i have two library need to compile, all of them comes from openSSL, libeay32.dll and ssleay32.dll, and i also have the static ones, libeay32.a and ssleay32.a. Please note that,i need static link the library. Anyone can help me?

GTA V features almost arcade car controls and physics, Classic Handling makes it the way it was in IV. Based on original IV handling, applies only to cars, including dlc ones. Enjoy!

Script Hook is released

Published on Apr 23, 2015

Dev C Compiler

Script Hook V is released among with the Native Trainer ! Have fun with GTA V guys !

Auto Mode includes two unique screen views: Basic View gives you quick and easy access to the core features of Auto Mode, and Advanced View unlocks the powerful MIDI, scale editing and Vibrato Control features.Graph Mode gives you detailed control over every nuance of a vocal performance. Fak auto tune arms. Extensive pitch editing tools allow for precise control of individual notes and pitch curves, so you can apply pitch correction only where it’s needed. The transparent time correction features let you to quickly touch up timing errors in an otherwise perfect performance, or creatively rework the timing of your track without having to re-record it.The included Auto-Key plug-in is designed to enhance your workflow and save valuable time in the studio.

GTA V Native Database

Published on Mar 5, 2015

NATIVE DB is launched! This project is aimed to gather every piece of information about script native functions that we have, think of it as of native wiki where anyone who wants to contribute can do so and everyone who needs the latest script documentation or the header with natives for ScriptHook can get it right there!

CLEO update

Published on Dec 5, 2014

Update for CLEO is here! Latest version of GTA San Andreas is fully supported now, library compatibility is improved! Also GTA San Andreas cheats script supports 3gb RAM devices now.

GTA V Script and Native Research

Published on Jun 22, 2014

Today our research on GTA V scripts and natives goes public, it includes decompiled scripts, natives and every other thing you need to know in order to start making script mods when PC version arrives. Research is available in this gtaforums topic.

openFormats I/O update

Published on Apr 18, 2014

openFormats I/O finally got the support of GTA IV fragments (*.oft), new version also comes with fixed tangents support.

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Dev C++ Programs

C++ProgrammingServer Side Programming

Singly linked list is a type of data structure that is made up of nodes that are created using self referential structures. Each of these nodes contain two parts, namely the data and the reference to the next list node. Only the reference to the first list node is required to access the whole linked list. This is known as the head. The last node in the list points to nothing so it stores NULL in that part.

A program to implement singly linked list is given as follows.

Example

Output

In the above program, the structure Node forms the linked list node. It contains the data and a pointer to the next linked list node. This is given as follows.

The function insert() inserts the data into the beginning of the linked list. It creates a new_node and inserts the number in the data field of the new_node. Then the new_node points to the head. Finally the head is the new_node i.e. the linked list starts from there. This is given below.

The function display() displays the whole linked list. First ptr points to head. Then it is continuously forwarded to the next node until all the data values of the nodes are printed. This is given below.

In the function main(), first various values are inserted into the linked list by calling insert(). Then the linked list is displayed. This is given below.

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